Protection: Difference between revisions
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{{flavour|Weapon: It grants its wielder temporary protection when it strikes (+7 to AC).<br> | {{flavour|Weapon: It grants its wielder temporary protection when it strikes (+7 to AC).<br> | ||
Shield: It protects its wearer from harm (+3 to AC).}} | Shield: It protects its wearer from harm (+3 to AC).}} | ||
The '''protection''' [[brand]]/[[ego]] does the following: | |||
*On [[weapon]]s, whenever an enemy is hit, the wielder gains +7 AC for a short time. | |||
*On [[shield]]s, grants a permanent +3 AC bonus. | |||
==Desirability== | ==Desirability== | ||
The damage output sacrificed by choosing a defensive brand is significant, but - especially in the early game when characters often have little defence - 7 points of AC can contribute greatly to survivability. | The damage output sacrificed by choosing a defensive brand is significant, but - especially in the early game when characters often have little defence - 7 points of AC can contribute greatly to survivability. | ||
Shields of protection are objectively stronger than plain shields. You may prefer a resistance, but since shield [[ego]]s are rare, a shield of protection can be your best option. | |||
==History== | ==History== | ||
Revision as of 22:37, 2 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Weapon: It grants its wielder temporary protection when it strikes (+7 to AC). Shield: It protects its wearer from harm (+3 to AC). |
Desirability
The damage output sacrificed by choosing a defensive brand is significant, but - especially in the early game when characters often have little defence - 7 points of AC can contribute greatly to survivability.
Shields of protection are objectively stronger than plain shields. You may prefer a resistance, but since shield egos are rare, a shield of protection can be your best option.
History
- Prior to 0.19, weapons of protection provided a passive bonus (+5 AC) instead of a temporary +7 AC on hit.
- Prior to 0.6, ranged weapons would generate with the protection brand instead of evasion.
| Brands | ||
|---|---|---|
| Melee weapons | General | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom |
| Weapon type | Devious • Valour • Concussion • Sundering • Entangling • Rebuke | |
| Artefact | Curare • Deathbane • Dragon slaying • Reaping • Silver | |
| Launchers | Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed | |
| Throwing weapons | Atropa • Curare • Datura • Disjunction • Poisoned • Silver | |