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Primal Wave: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
updated to 0.17
imported>Pekkekke
Changed format to include all monsters who cast this and updated header
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'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]], [[Ice Form]]) or does not breathe (gray [[draconian]], [[gargoyle]], [[mummy]], [[vampire]], [[ghoul]], [[Necromutation]], [[Statue Form]]).
'''Primal Wave''' is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]], [[Ice Form]]) or does not breathe (gray [[draconian]], [[gargoyle]], [[mummy]], [[vampire]], [[ghoul]], [[Necromutation]], [[Statue Form]]).


The following monsters can cast Primal Wave:
{{monsters with spell}}
*{{monsterlink|Merfolk aquamancer}}


You can produce a primal wave by [[evocations|evoking]] a [[phial of floods]].  
You can produce a primal wave by [[evocations|evoking]] a [[phial of floods]].  


[[Category: Monster spells]]
[[Category: Monster spells]]

Revision as of 04:14, 16 August 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Primal Wave
Level 6
School1 Conjuration
School2 Ice
School3
Source(s)
Casting noise 0
Spell noise 25


Primal Wave is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to shallow water (if it isn't already). Fortunately, it cannot knock you into deep water, and it deals 40% less damage if your character is either aquatic (merfolk, octopode, Ice Form) or does not breathe (gray draconian, gargoyle, mummy, vampire, ghoul, Necromutation, Statue Form).

The following enemies cast Primal Wave:

You can produce a primal wave by evoking a phial of floods.