Primal Wave: Difference between revisions
From Ashenzari's Archive
More actions
imported>MoogleDan m Removed History for never-official monsters |
imported>Bwijn updated to 0.16, not changed |
||
| Line 1: | Line 1: | ||
{{ | {{version016}} | ||
{{NISpell | {{NISpell | ||
|name=Primal Wave | |name=Primal Wave | ||
Revision as of 17:56, 17 October 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
| Primal Wave | |
|---|---|
| Level | 6 |
| School1 | Conjuration |
| School2 | Ice |
| School3 | |
| Source(s) | |
| Casting noise | 0 |
| Spell noise | 25 |
Primal Wave is a monsters-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to shallow water (if it isn't already). Fortunately, it cannot knock you into deep water, and it deals 40% less damage if your character is either aquatic (merfolk, octopode, Ice Form) or does not breathe (gray draconian, gargoyle, mummy, vampire, ghoul, Necromutation, Statue Form).
The following monsters can cast Primal Wave:
You can produce a primal wave by evoking a phial of floods.