Primal Wave: Difference between revisions
From Ashenzari's Archive
More actions
imported>MoogleDan Updated category, minor clean-up |
imported>MoogleDan m Removed Ilsuiw |
||
| Line 12: | Line 12: | ||
The following enemies cast Primal Wave: | The following enemies cast Primal Wave: | ||
*[[Merfolk aquamancer]] | *[[Merfolk aquamancer]] | ||
[[Category: Monster spells]] | [[Category: Monster spells]] | ||
Revision as of 15:58, 24 January 2013
| Level | 6 |
|---|---|
| School1 | Conjuration |
| School2 | Ice |
| Source(s) | |
| Casting noise | ? |
| Spell noise | ? |
Primal Wave is a monsters-only spell that causes the tides of the Shoals to surge into you, dealing significant damage, turning the terrain beneath you to shallow water (if it isn't already), and pushing you around. Fortunately, it cannot knock you into deep water, and it deals 40% less damage if your character is either aquatic (merfolk, octopode) or does not breathe (mummy, gray draconian).
The following enemies cast Primal Wave: