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Fencer's gloves: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
Fix LBl + fencer's chance. It was 2 in 3: x_chance_in_y(chance, 3), where chance = using_lbl + using_fencer. using_lbl and using_fencers were either 0 or 1 (see f6564f113)
imported>Ge0ff
Fix LBl + fencer's chance. It was 2 in 3: x_chance_in_y(chance, 3), where chance = using_lbl + using_fencer. using_lbl and using_fencers were either 0 or 1 (see f6564f113)
(No difference)

Revision as of 18:57, 5 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon.

the +0 pair of fencer's gloves[1]

+0 gloves
+3 dexterity
Riposte - when dodging or blocking attacks, 33% chance to retaliate with a melee attack

Desirability

Free attacks with any melee weapon on dodge or block is quite novel, especially with strong and/or vampiric weapons. A more specialized pair of randart gloves might be better overall, but these are still pretty good gloves for high-EV or -SH melee characters.

History

  • Prior to 0.29, riposte did not trigger on blocked attacks.
  • Prior to 0.28, the fencer's gloves would stack with the riposte of Long Blades, for a total of 66% to activate per miss.
  • Prior to 0.19, the fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3. They were also +2 gloves.
  • Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.
  • Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.

References