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Potion of heal wounds: Difference between revisions

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{{item
{{item
  |itemtype = Potion
  |itemtype = Potion
  |name = Potion of heal wounds
  |name = Potion of heal wounds
|cost = 30
 
|weight = 4.0
}}
}}
{{flavour|A magical healing elixir which causes wounds to close and heal almost instantly. If it is used when one is at or near full health, it can also repair permanent injuries.}}
{{flavour|A magical healing elixir which causes wounds to close and heal almost instantly. If it is used when one is at or near full health, it can also repair permanent injuries.}}


[[Quaff]]ing a '''potion of heal wounds''' restores 9 + 3d28/3 [[HP]] (23 on average), up to your max HP. If quaffed when at full HP, it will remove 2d3 HP of [[rot]] (4 on average). Unlike a [[potion of curing]], it does not [[cure status effects]] (e.g. [[poison]], [[sickness]], or [[confusion]]), but the restored HP may keep you alive long enough for them to pass on their own.
[[Quaff]]ing a '''potion of heal wounds''' restores 9 + 3d28/3 [[HP]] (23 on average), up to your max HP. If quaffed when at full HP, it will remove 2d3 HP of [[rot]] (4 on average).


There are functionally identical to [[wands of heal wounds]].
These are functionally identical to [[wands of heal wounds]].


{{crawlquote|You feel much better.}}
{{crawlquote|You feel much better.}}
==Strategy==
Unlike a [[potion of curing]], potions of heal wounds do not cure [[status effects]] (e.g. [[poison]], [[sickness]], or [[confusion]]), but the restored HP may keep you alive long enough for them to pass on their own.

Revision as of 15:09, 14 April 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of heal wounds
Icon
A magical healing elixir which causes wounds to close and heal almost instantly. If it is used when one is at or near full health, it can also repair permanent injuries.

Quaffing a potion of heal wounds restores 9 + 3d28/3 HP (23 on average), up to your max HP. If quaffed when at full HP, it will remove 2d3 HP of rot (4 on average).

These are functionally identical to wands of heal wounds.

You feel much better.

Strategy

Unlike a potion of curing, potions of heal wounds do not cure status effects (e.g. poison, sickness, or confusion), but the restored HP may keep you alive long enough for them to pass on their own.

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