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Potion of heal wounds: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Updated for 0.12, added wand comparison
imported>Beep
Updating to .16
Line 8: Line 8:
{{flavour|A magical healing elixir which causes wounds to close and heal almost instantly. If it is used when one is at or near full health, it can also repair permanent injuries.}}
{{flavour|A magical healing elixir which causes wounds to close and heal almost instantly. If it is used when one is at or near full health, it can also repair permanent injuries.}}


[[Quaff]]ing a '''potion of heal wounds''' restores 9+3d28/3 [[HP]] (23 on average), up to your max HP. If quaffed when at full HP, it will remove 2d3 HP of [[rot]] (4 on average). Unlike a [[potion of curing]], it does not cure other conditions (eg, [[poison]], [[sickness]] or [[confusion]]), but the restored HP may keep you alive long enough for them to pass on their own.
[[Quaff]]ing a '''potion of heal wounds''' restores 9 + 3d28/3 [[HP]] (23 on average), up to your max HP. If quaffed when at full HP, it will remove 2d3 HP of [[rot]] (4 on average). Unlike a [[potion of curing]], it does not [[cure status effects]] (e.g. [[poison]], [[sickness]], or [[confusion]]), but the restored HP may keep you alive long enough for them to pass on their own.


There are functionally identical to [[wands of heal wounds]]. However, they are vulnerable to destruction from [[cold]] damage, cannot be used by [[mummy]] or [[retching]] characters, and [[aum|weigh]] more once you start carrying a stack of 3+. In spite of these disadvantages, they are ''much'' more common, and well worth carrying a few of at all times.
There are functionally identical to [[wands of heal wounds]].


{{crawlquote|You feel much better.}}
{{crawlquote|You feel much better.}}

Revision as of 15:06, 14 April 2015

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of heal wounds
Icon
A magical healing elixir which causes wounds to close and heal almost instantly. If it is used when one is at or near full health, it can also repair permanent injuries.

Quaffing a potion of heal wounds restores 9 + 3d28/3 HP (23 on average), up to your max HP. If quaffed when at full HP, it will remove 2d3 HP of rot (4 on average). Unlike a potion of curing, it does not cure status effects (e.g. poison, sickness, or confusion), but the restored HP may keep you alive long enough for them to pass on their own.

There are functionally identical to wands of heal wounds.

You feel much better.