Polymorph: Difference between revisions
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imported>Bwijn #REDIRECT Polymorph Other |
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{{Spell | |||
|name=Polymorph | |||
|level=4 | |||
|school1={{Transmutations}} | |||
|school2={{Hexes}} | |||
|school3= | |||
|castingnoise=3 | |||
|spellnoise=0 | |||
|sources=<div> | |||
* [[Book of Morphology]] | |||
</div> | |||
}} | |||
{{flavour|This spell randomly alters the form of another creature.}} | |||
'''Polymorph''' is a [[Transmutations]] spell which, if used on a [[:Category:Natural_holiness|natural]], [[:Category:Demonic_holiness|demonic]], or [[:Category:Plant_holiness|plant]] monster, will transmute it into another monster of the same category, usually with the same or slightly higher [[HD]]. Some chaotic creatures are special cases: [[ugly thing]]s simply change their color, while [[shapeshifter]]s and [[glowing shapeshifter]]s will heal some HP as they change form. | |||
If Polymorph is used by an enemy on a player who fails to resist, the player will suffer a temporal transformation called [[bad form]]. [[Mutation resistance]] is useless against this, but [[Magic resistance]] functions normally. [[Zin]] can also protect from this transformations. | |||
Similar effects can be achieved with a [[wand of polymorph]], the attack of a [[chaos]] weapon, and some [[Transmutations]] miscast effects. | |||
==Strategy== | |||
===Good Targets=== | |||
This is a partial list of good targets for spells, wands or clouds of polymorph other - that is, monsters which are unlikely to become more powerful when polymorphed. | |||
*[[Electric eel]] - They'll turn into a less dangerous flying or water-capable creature. | |||
*[[Red wasp]] - If you lack poison resistance these can be very nasty. | |||
*[[Moth of Wrath]] - They can turn a crowd of weaklings into a [[berserk]] mob. | |||
*[[Boggart]]s (and other low-HD summoners) - Although fragile, summoners can bring lethal reinforcements into play. Fortunately they have low enough HD that the polymorph results are usually pretty pathetic. | |||
*[[Jelly]] - Polymorphing is an effective means of avoiding their corrosive attacks. | |||
*[[Harpy]] - An option if you have issues dealing with very fast monsters. | |||
*[[Oklob plant]] - Usually turns into a [[wandering mushroom]]. | |||
*[[Sigmund]] (and other well-armed uniques) - If he turns into anything but a humanoid, his branded [[scythe]], [[spell]]s, and [[wand]]s will be useless. | |||
===Bad Targets=== | |||
*[[Hydra]] - These often become [[storm dragon]]s or [[guardian serpent]]s. Even if you have problems with hydras, these alternatives are worse. | |||
*Slugs - They have very high HD. An [[elephant slug]] has nearly the same HD as an [[ancient lich]]. The results will not be pretty. | |||
*[[Adder]]s or other inoffensive creatures - you'd really rather have a boggart? | |||
*[[Worm]]s - They may hit hard early on, but they're slow and you'll soon outgrow them. But they do have fairly high HD, and a [[human (monster)|human]] hits harder and is much faster. | |||
*[[Slime creature]]s - A single one can turn into a [[giant orange brain]] or a [[storm dragon]]. Larger versions can turn into '''multiple''' such creatures. | |||
Revision as of 13:15, 2 May 2013
| Level | 4 |
|---|---|
| School1 | Transmutation |
| School2 | Hexes |
| Source(s) | |
| Casting noise | 3 |
| Spell noise | 0 |
| This spell randomly alters the form of another creature. |
Polymorph is a Transmutations spell which, if used on a natural, demonic, or plant monster, will transmute it into another monster of the same category, usually with the same or slightly higher HD. Some chaotic creatures are special cases: ugly things simply change their color, while shapeshifters and glowing shapeshifters will heal some HP as they change form.
If Polymorph is used by an enemy on a player who fails to resist, the player will suffer a temporal transformation called bad form. Mutation resistance is useless against this, but Magic resistance functions normally. Zin can also protect from this transformations.
Similar effects can be achieved with a wand of polymorph, the attack of a chaos weapon, and some Transmutations miscast effects.
Strategy
Good Targets
This is a partial list of good targets for spells, wands or clouds of polymorph other - that is, monsters which are unlikely to become more powerful when polymorphed.
- Electric eel - They'll turn into a less dangerous flying or water-capable creature.
- Red wasp - If you lack poison resistance these can be very nasty.
- Moth of Wrath - They can turn a crowd of weaklings into a berserk mob.
- Boggarts (and other low-HD summoners) - Although fragile, summoners can bring lethal reinforcements into play. Fortunately they have low enough HD that the polymorph results are usually pretty pathetic.
- Jelly - Polymorphing is an effective means of avoiding their corrosive attacks.
- Harpy - An option if you have issues dealing with very fast monsters.
- Oklob plant - Usually turns into a wandering mushroom.
- Sigmund (and other well-armed uniques) - If he turns into anything but a humanoid, his branded scythe, spells, and wands will be useless.
Bad Targets
- Hydra - These often become storm dragons or guardian serpents. Even if you have problems with hydras, these alternatives are worse.
- Slugs - They have very high HD. An elephant slug has nearly the same HD as an ancient lich. The results will not be pretty.
- Adders or other inoffensive creatures - you'd really rather have a boggart?
- Worms - They may hit hard early on, but they're slow and you'll soon outgrow them. But they do have fairly high HD, and a human hits harder and is much faster.
- Slime creatures - A single one can turn into a giant orange brain or a storm dragon. Larger versions can turn into multiple such creatures.