Plasma Beam: Difference between revisions
More actions
mNo edit summary |
No edit summary |
||
| Line 21: | Line 21: | ||
'''Plasma Beam''' is a level 6 [[Fire Magic]]/[[Air Magic]] spell. This spell fires two inaccurate bolts - a [[fire]] bolt, and an [[electricity]] bolt, directed at the furthest enemy in range. | '''Plasma Beam''' is a level 6 [[Fire Magic]]/[[Air Magic]] spell. This spell fires two inaccurate bolts - a [[fire]] bolt, and an [[electricity]] bolt, directed at the furthest enemy in range. | ||
== | ==Useful Info== | ||
Fires two bolts. It will fire at the furthest enemy that is both 1. in line of fire, and 2. within this spell's max range. If there are multiple enemies at the same distance, the target is randomly chosen. Both bolts will always be aimed at the same target. | Fires two bolts. It will fire at the furthest enemy that is both 1. in line of fire, and 2. within this spell's max range. If there are multiple enemies at the same distance, the target is randomly chosen. Both bolts will always be aimed at the same target. | ||
Bolts follow the same trajectory as any regular projectile. It's treated as if you aimed directly at the intended target, so there will always be one (and only one) possible path per target. You can view possible paths by targeting this spell. | |||
The electric bolt will ignore 1/2 of the target's [[AC]], as a property of <code>BEAM_ELEC</code> damage. The fire bolt is fully affected by AC. This means that Plasma Beam is impacted x1.5 by AC than usual. | The electric bolt will ignore 1/2 of the target's [[AC]], as a property of <code>BEAM_ELEC</code> damage. The fire bolt is fully affected by AC. This means that Plasma Beam is impacted x1.5 by AC than usual. | ||
<gallery widths="400px" heights="400px" class="left" mode="nolines"> | |||
Plasma beam targeting.png|thumb|left|Plasma Beam will always take the '''leftmost''' path. | |||
</gallery> | |||
==Strategy== | ==Strategy== | ||
Revision as of 22:49, 5 July 2023
- This page is a stub. You could probably expand this page should you wish to do so.
| Level | 6 |
|---|---|
| School1 | Air |
| School2 | Fire |
| Source(s) | Book of Fire Book of Lightning |
| Casting noise | 6 |
| Spell noise | 20 |
| Power Cap | 200 |
| Range | LOS |
| Flags | Destructive, Noisy |
| Fires a penetrating beam of plasma at one of the caster's most distant foes. The ionised beam bypasses half of defenders' armour, and a second beam of fire follows in its wake. |
| Spell Details | |
|---|---|
| Damage Formula | 2 x 1d(11+(3*Power)/5) |
| Max Damage | 2 x 1d131 electricity + fire |
| Max Power | 200 |
| Range | 3-10 |
| Targeting | Bolt |
| To-hit | 7+Power/40 |
| Special | Two bolts Elec ignores 1/2 AC |
Plasma Beam is a level 6 Fire Magic/Air Magic spell. This spell fires two inaccurate bolts - a fire bolt, and an electricity bolt, directed at the furthest enemy in range.
Useful Info
Fires two bolts. It will fire at the furthest enemy that is both 1. in line of fire, and 2. within this spell's max range. If there are multiple enemies at the same distance, the target is randomly chosen. Both bolts will always be aimed at the same target.
Bolts follow the same trajectory as any regular projectile. It's treated as if you aimed directly at the intended target, so there will always be one (and only one) possible path per target. You can view possible paths by targeting this spell.
The electric bolt will ignore 1/2 of the target's AC, as a property of BEAM_ELEC damage. The fire bolt is fully affected by AC. This means that Plasma Beam is impacted x1.5 by AC than usual.
-
Plasma Beam will always take the leftmost path.
Strategy
- Awkward schooling, but a powerful spell. At 50 spellpower, this spell deals 2 x 1d41 damage (avg. 41). Iron Shot, another level 6 spell, would deal 9d6 (avg. 27). While Iron Shot has multiple advantages (more accurate, more consistent, irresistible damage, checks AC only once), this spell isn't weak by any means.
- It is a loud spell, so beware of the enemies you'll attract.
History
Plasma Beam was added in 0.30.