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Peacekeeper: Difference between revisions

From Ashenzari's Archive
imported>NormalPerson7
Undo revision 49090 by NormalPerson7 (talk) Nope doesn't work
imported>NormalPerson7
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{{version021}}
{{version021}}
{{monster
{{monster info}}
|name=peacekeeper
|glyph={{Yellow|8}}
|tile=[[File:Peacekeeper.png]]
|flags={{See invisible flag }}
|resistances={{Poison resistance 3}}, {{Negative energy resistance 3}}, {{Electricity resistance}}, {{Rot resistance 3}}, {{Torment resistance}}, {{drown resistance}}, {{Fire resistance}}, {{Cold resistance}}
|vulnerabilities=None
|max_chunks=0
|meat={{No corpse}}
|xp=967
|holiness={{Nonliving}}
|magic_resistance=Immune
|hp_range=34-53
|avg_hp=45
|armour_class=20
|evasion=3
|habitat=Land
|speed=15
|size={{Medium}}
|item_use=None
|attack1=25 ({{Bite type}}: {{Plain flavour}})
|attack2=15 ({{Claw type}}: {{Plain flavour}})
|hit_dice=12
|intelligence={{Brainless intelligence}}
|genus=golem
|species=peacekeeper
}}
 
{{Flavour|A four-legged humanoid construct, tasked with recapturing escaped slaves and punishing heretics. Long after the fall of the empire it once served, it continues to enforce imperial law, knowing no jurisdiction.}}
 
==Useful Info==
==Useful Info==
'''Peacekeepers''' are fast, resilient [[list of constructs|constructs]] capable of hurling barbs like a [[manticore]], pinning the player in place, while boosting the damage output of their allies. They can be found in the [[Desolation of Salt]].
'''Peacekeepers''' are fast, resilient [[list of constructs|constructs]] capable of hurling barbs like a [[manticore]], pinning the player in place, while boosting the damage output of their allies. They can be found in the [[Desolation of Salt]].


==Spells==
{{monster spells}}
{{Spellcaster2
|number=
|slot1=[[Throw Barbs]]
|flags1=[[Spell slot flags#Natural flag|Natural Flag]]
|slot2=[[Battlecry]]
|flags2=[[Spell slot flags#Natural flag|Natural Flag]]
}}
{{clear}}
 
==Tips & Tricks==
==Tips & Tricks==
*Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced [[saltling]]s to beat on. If you spot one, try to lure away its construct allies before engaging it.
*Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced [[saltling]]s to beat on. If you spot one, try to lure away its construct allies before engaging it.

Revision as of 11:09, 30 July 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
A four-legged humanoid construct, tasked with recapturing escaped prisoners and punishing heretics. Long after the fall of the empire it once served, it continues to enforce imperial law, knowing no jurisdiction.

Useful Info

Peacekeepers are fast, resilient constructs capable of hurling barbs like a manticore, pinning the player in place, while boosting the damage output of their allies. They can be found in the Desolation of Salt.

Spells

Tile Name Damage Range Flags
Throw Barbs 2d13 5 Natural flag
Battlecry — — Vocal flag

Tips & Tricks

  • Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced saltlings to beat on. If you spot one, try to lure away its construct allies before engaging it.

History

Peacekeepers were added in 0.19.