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Overloaded: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Updated for 0.14, added 0.15 notes
imported>Hauzer
Updated for 0.15
Line 1: Line 1:
{{version014}}
{{obsolete}}
An [[encumbered]] character who continues picking up items will eventually become '''overloaded''' instead, suffering the following:
 
An [[encumbered]] character who continued picking up items would have eventually become '''overloaded''' instead, suffering the following:
*Cannot climb [[stairs]]
*Cannot climb [[stairs]]
*+3 to [[movement]] delay
*+3 to [[movement]] delay
Line 6: Line 7:
*[[Stealth]] is divided by 5
*[[Stealth]] is divided by 5
*Slows [[Unarmed Combat]]
*Slows [[Unarmed Combat]]
Grabbing further items eventually becomes impossible. To avoid being overloaded, the player should find a safe area to make a [[stash]] of items they don't need to carry around at all times.


==History==
==History==
The overloaded status effect (and item weight in general) will be removed in [[0.15]].
In [[0.15]], the overloaded status effect (and item weight in general) was removed.


[[Category:Crystal Ball Articles]]
[[Category:Crystal Ball Articles]]
[[Category:Status effects]]
[[Category:Status effects]]
[[Category:Movement]]
[[Category:Movement]]

Revision as of 19:32, 28 August 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

An encumbered character who continued picking up items would have eventually become overloaded instead, suffering the following:

History

In 0.15, the overloaded status effect (and item weight in general) was removed.

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