Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Necrotise: Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
mNo edit summary
Hordes (talk | contribs)
mNo edit summary
Line 1: Line 1:
{{version029}}{{spell info}}{{stub}}{{AttackSpell
{{version029}}{{stub}}{{spell info}}{{AttackSpell
|name=Necrotise
|name=Necrotise
|formula = 1d(4 + Power/5)
|formula = 1d(4 + Power/5)

Revision as of 19:14, 23 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.Necrotise
Spell Details
Damage Formula 1d(4 + Power/5)
Max Damage 1d9 negative energy
Max Power 25
Range 5
Targeting Beam
To-hit
Special *Ignores AC
*Will resists

Necrotise is a level 1 Necromancy spell which fires a beam of negative energy against a single target; it must succeed against the enemy's willpower to function. If it kills the target, or the target is killed within one turn after, they will turn into a skeleton on your side. Skeletons will last for around 27 turns.

This spell has a special modifier to success rate:

Enchantment Power: 3.5 × spell power

Early on, this spell is effectively 3.5 times more powerful than the "typical" Hex. However, it has such a low power cap that it becomes virtually useless against later mid-game and end-game enemies.

Strategy

  • Note that your own skeletons can block Necrotise's line of fire.

Monster Spell

Monsters have access to the Pain spell, which deals the same damage but doesn't create a skeleton.

History