Necrotise: Difference between revisions
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|maxdmg = 1d9 [[negative energy]] | |maxdmg = 1d9 [[negative energy]] | ||
|maxsp = 25 | |maxsp = 25 | ||
|range = | |range = 5 | ||
|target = Beam | |target = Beam | ||
|special =*Ignores [[AC]]<br>*[[Will]] resists}} | |special =*Ignores [[AC]]<br>*[[Will]] resists}} | ||
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==Strategy== | ==Strategy== | ||
* | *Note that your own skeletons can block Necrotise's line of fire. | ||
==Monster Spell== | ==Monster Spell== | ||
Revision as of 19:14, 23 August 2022
Necrotise
- This page is a stub. You could probably expand this page should you wish to do so.
| Spell Details | |
|---|---|
| Damage Formula | 1d(4 + Power/5) |
| Max Damage | 1d9 negative energy |
| Max Power | 25 |
| Range | 5 |
| Targeting | Beam |
| To-hit | |
| Special | *Ignores AC *Will resists |
Necrotise is a level 1 Necromancy spell which fires a beam of negative energy against a single target; it must succeed against the enemy's willpower to function. If it kills the target, or the target is killed within one turn after, they will turn into a skeleton on your side. Skeletons will last for around 27 turns.
This spell has a special modifier to success rate:
Enchantment Power: 3.5 × spell power
Early on, this spell is effectively 3.5 times more powerful than the "typical" Hex. However, it has such a low power cap that it becomes virtually useless against later mid-game and end-game enemies.
Strategy
- Note that your own skeletons can block Necrotise's line of fire.
Monster Spell
Monsters have access to the Pain spell, which deals the same damage but doesn't create a skeleton.
History
- Necrotise was introduced in 0.29, combining the effect of Pain (without the self damage) and Animate Skeleton.