Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mulch: Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
No edit summary
imported>Ge0ff
mNo edit summary
Line 11: Line 11:
*Other [[Dart]]s: 16.67%
*Other [[Dart]]s: 16.67%


When boomerangs, javelins, or large rocks mulch, they gain an extra +33% damage.
When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.


==History==
==History==

Revision as of 12:47, 18 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.

Brands also can affect mulch rates:

When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.

History

  • Prior to 0.30, there was no bonus damage on mulch.
  • Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time. Stones also mulched only 12.5% of the time.
  • Prior to 0.24, Exploding ammo existed, which always mulched.
  • Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
  • Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
  • Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.
Contents