Mulch: Difference between revisions
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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used | '''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. | ||
*[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5% | *[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5% | ||
*[[ | *[[Dart]]s: 8.33% | ||
*[[Javelin]]s, [[ | *[[Javelin]]s, [[Boomerang]]s: 5% | ||
*[[Large rock]]s: 4% | *[[Large rock]]s: 4% | ||
*[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed. | *[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed. | ||
** | Brands also can affect mulch rates: | ||
**[[ | **[[Dispersal_(brand)|Dispersal]] Boomerangs: Always mulch. | ||
**Branded [[Dart]]s: 16.67% | |||
==History== | ==History== | ||
Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version. | *Prior to [[0.24]], [[Exploding]] ammo always mulched. | ||
*Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version. | |||
*Prior to [[0.11]], enchantment bonuses were available on ammo, decreasing mulch rates. | |||
*Prior to [[0.5]], enchantment bonus did not increase a unit of ammo's odds of survival. | |||
Prior to [[0.5]], enchantment bonus did not increase a unit of ammo's odds of survival. | |||
[[Category:Game_mechanics]] | [[Category:Game_mechanics]] | ||
Revision as of 18:30, 11 July 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
- Stones, Sling bullets, Arrows, Bolts: 12.5%
- Darts: 8.33%
- Javelins, Boomerangs: 5%
- Large rocks: 4%
- Throwing nets: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
Brands also can affect mulch rates:
History
- Prior to 0.24, Exploding ammo always mulched.
- Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
- Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
- Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.