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Mulch: Difference between revisions

From Ashenzari's Archive
imported>Edsrzf
Updated to 0.16
imported>Derrek
m Dispersal: link to the brand instead of the spell
Line 7: Line 7:
*[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
*[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
*Some brands also affect mulch rates:
*Some brands also affect mulch rates:
**[[Chaos]], [[Dispersal]], [[Exploding]]: Always mulches.
**[[Chaos]], [[Dispersal_(brand)|Dispersal]], [[Exploding]]: Always mulches.
**[[Curare]], [[Flame]], [[Frost]]: 200% normal.
**[[Curare]], [[Flame]], [[Frost]]: 200% normal.
Note that launcher brands don't affect mulch rates.
Note that launcher brands don't affect mulch rates.

Revision as of 06:28, 25 March 2020

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. Only ammo can mulch: other items, even weapons such as hand axes and clubs which are considered throwable, never break.

Note that launcher brands don't affect mulch rates.

History

Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.

In 0.11, enchantment bonus was removed.

Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.

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