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Mayhem: Difference between revisions

From Ashenzari's Archive
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m →Strategy: more on "how to mayhem" safely
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*Mayhem is most useful in areas you know will be filled with monsters; areas like [[Vaults]]:5 or a [[Ziggurat]].
*Mayhem is most useful in areas you know will be filled with monsters; areas like [[Vaults]]:5 or a [[Ziggurat]].
*Whilst very powerful when fighting a group, be aware that it can backfire. For example, it can frenzy your own [[summon]]s, or [[berserk]] the only enemy left alive.
*Whilst very powerful when fighting a group, be aware that it can backfire. For example, it can frenzy your own [[summon]]s, or [[berserk]] the only enemy left alive.
*There are a few ways to deal with dangerous frenzied monsters that target you instead of fighting others. [[Spriggan]]s can easily outrun even hasted monsters, other characters can [[teleport]] away, and [[Yara's Violent Unravelling|Yara's]] users can dispel the berserk status from enemies.


==History==
==History==

Revision as of 16:45, 1 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
It causes witnesses of the wearer's kills to go into a frenzy, attacking everything nearby with great strength and speed.

Mayhem is an ego found only on orbs. Characters wielding an orb of mayhem have a 50% chance of inflicting frenzy on another monster whenever they kill a foe. Frenzied monsters are neutral, attack everything in range, and go berserk, with massively increased damage and speed.

Strategy

  • Mayhem is most useful in areas you know will be filled with monsters; areas like Vaults:5 or a Ziggurat.
  • Whilst very powerful when fighting a group, be aware that it can backfire. For example, it can frenzy your own summons, or berserk the only enemy left alive.
  • There are a few ways to deal with dangerous frenzied monsters that target you instead of fighting others. Spriggans can easily outrun even hasted monsters, other characters can teleport away, and Yara's users can dispel the berserk status from enemies.

History

The mayhem ego, along with orbs themselves, was introduced in 0.28.

Orbs
Attunement • Energy • Glass • Guile • Light • Mayhem • Mesmerism • Pyromania • Stardust