Light: Difference between revisions
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{{ | {{version033}} | ||
{{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}} | {{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}} | ||
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==History== | ==History== | ||
{{CBA|0.34|the light ego will be moved from orbs to [[helmet]]s, replacing helmets (but not [[hat]]s) of [[see invisible]]}} | |||
*The light ego, along with orbs themselves, was introduced in [[0.28]]. | *The light ego, along with orbs themselves, was introduced in [[0.28]]. | ||
{{orb}} | {{orb}} | ||
Revision as of 17:36, 10 September 2025
Version 0.33: This article may not be up to date for the latest stable release of Crawl.
| It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth. |
Light is an ego found only on orbs. Like the unrand Eos, characters wielding an orb of light emit a 3-tile halo. The halo makes everything inside (except you) easier to hit,[1] reveals invisible creatures, and decreases stealth.
Strategy
- The orb can be used as a bootleg see invisible. This is most useful if you don't have another shield yet.
- The halo's to-hit boost not only helps you, but your allies (summons, derived undead, etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output.
- Remember that the halo will also impact your invisibility! Don't rely on it while wielding this orb.