Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Large abomination: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m Update to 0.24; switch to the monster info template
imported>Spudwalt
mNo edit summary
Line 1: Line 1:
{{version024}}
{{version026}}
{{monster info}}
{{monster info}}


==Useful Info==
==Useful Info==
'''Large abominations''' are enormous piles of roughly connected humanoid body parts, animated by necromantic and [[demonic]] forces. Because of the random approach to their creation, they have variable capabilities, with speed, [[AC]], [[EV]], and [[HP]] being different for each abomination. Even so, they always deal significant damage in melee, much more than [[small abomination]]s are capable of, and the fact that they may have above average speed can make them difficult to escape. They are commonly found in [[the Abyss]], and some monsters may create them if they have access to sufficient corpses and the [[Twisted Resurrection]] spell. Large Abominations do not heal naturally, instead they regain hitpoints by fusing with [[crawling corpse]]s and [[macabre mass]]es<ref>{{source ref|0.24.0|mon-abil.cc|278}}</ref>.
'''Large abominations''' are enormous piles of roughly connected humanoid body parts, animated by necromantic and [[demonic]] forces. Because of the random approach to their creation, they have variable capabilities, with speed, [[AC]], [[EV]], and [[HP]] being different for each abomination. Even so, they always deal significant damage in melee, much more than [[small abomination]]s are capable of, and the fact that they may have above-average speed can make them difficult to escape. They are commonly found in [[the Abyss]], and some monsters may create them if they have access to sufficient corpses and the [[Twisted Resurrection]] spell. Large Abominations do not heal naturally, instead they regain hitpoints by fusing with [[crawling corpse]]s and [[macabre mass]]es<ref>{{source ref|0.26.1|mon-abil.cc|266}}</ref>.


==Tips & Tricks==
==Tips & Tricks==
*One stat that isn't randomized is their [[magic resistance]]. Unfortunately, at 100, it is moderately high: don't expect wands to do much if you haven't trained [[Evocation]]s. Similarly, those using [[Hexes]] at lower-than-average spell power may find they have some trouble affecting large abominations as well.
*One stat that isn't randomized is their [[willpower]]. Unfortunately, at 100, it is moderately high: don't expect wands to do much if you haven't trained [[Evocation]]s. Similarly, those using [[Hexes]] at lower-than-average spell power may find they have some trouble affecting large abominations as well.


==Alternate Tiles==
==Alternate Tiles==

Revision as of 23:03, 6 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
large abomination X 
HP 32-66
HD 11
XP 719
Speed 10 - 15
AC 11
EV 6
Will 100
Attack1 32 (hit: plain)



Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Silver
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Undead
Size Large
Type small abomination, large abomination
Flags Evil
Unbreathing
A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it.

“No — it wasn't that way at all. It was everywhere — a gelatin — a slime yet it
had shapes, a thousand shapes of horror beyond all memory. There were eyes —
and a blemish. It was the pit — the maelstrom — the ultimate abomination.
Carter, it was the unnamable!”
-H.P. Lovecraft, _The Unnamable_. 1925.

Useful Info

Large abominations are enormous piles of roughly connected humanoid body parts, animated by necromantic and demonic forces. Because of the random approach to their creation, they have variable capabilities, with speed, AC, EV, and HP being different for each abomination. Even so, they always deal significant damage in melee, much more than small abominations are capable of, and the fact that they may have above-average speed can make them difficult to escape. They are commonly found in the Abyss, and some monsters may create them if they have access to sufficient corpses and the Twisted Resurrection spell. Large Abominations do not heal naturally, instead they regain hitpoints by fusing with crawling corpses and macabre masses[1].

Tips & Tricks

  • One stat that isn't randomized is their willpower. Unfortunately, at 100, it is moderately high: don't expect wands to do much if you haven't trained Evocations. Similarly, those using Hexes at lower-than-average spell power may find they have some trouble affecting large abominations as well.

Alternate Tiles

Being haphazard collections of random body parts, large abominations can take many forms:

In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.

History

References

  1. ↑ mon-abil.cc:266 (0.26.1)