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Jelly: Difference between revisions

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Revision as of 02:55, 29 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

A pulsating mass of acidic protoplasm.

“Beware of the Blob!
It creeps
And leaps
and glides and slides
Across the floor
Right through the door
And all around the wall,
A splotch, a blotch...”
-Burt Bacharach and Mack David, “Beware of the Blob”. 1958.

Useful Info

Jellies are rather weak creatures that introduce the player to the concept of corrosion, a stackable debuff which lowers weapon damage and AC.

Followers of Jiyva will have a frustrating time with jellies. Jiyva will constantly spawn jellies, which will eat items lying on the dungeon floor. They will devour anything except for artefact items and miscellaneous evocables.

Tips & Tricks

  • Their damage output is deceptive; all acidic attacks deal an extra 4d5 damage against players.
  • If at all possible, you should fight jellies using ranged attacks to avoid their acid.
  • Wearing a ring of resist corrosion or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you take.

History

  • Prior to 0.19, jellies would eat items on the ground that the player had not seen even if the player was not worshiping Jiyva. Also, they couldn't eat stones and large rocks previously.
  • Prior to 0.17, jellies would also eat items on the ground that the player had seen.
  • Prior to 0.15, jellies were notorious for permanently weakening weapons and armour used in combat against them. The corrosion overhaul changed this.
  • Prior to 0.14, jellies would not split no matter how many items they consumed.
  • Prior to 0.13, jellies were more durable and hit harder, but only had speed 9.