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Ignite Blood: Difference between revisions

From Ashenzari's Archive
imported>LunaeLumen
Update to 0.27
imported>LunaeLumen
mNo edit summary
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|2||Chance of igniting blood increased to 66%. Flame cloud duration improves.|| Your demonic aura often causes spilled blood to erupt in flames.
|2||Chance of igniting blood increased to 66%. Flame cloud duration improves.|| Your demonic aura often causes spilled blood to erupt in flames.
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|3||Chance of igniting blood increased to 100%. Flame cloud duration improves.||YYour demonic aura causes all spilled blood to erupt in flames.
|3||Chance of igniting blood increased to 100%. Flame cloud duration improves.||Your demonic aura causes all spilled blood to erupt in flames.
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| colspan="3" |
| colspan="3" |

Revision as of 19:49, 25 September 2021

Rank Effect Flavor
1 Blood spilled in your LOS has a 33% chance to immediately burst into a cloud of flame. You are immune to clouds of flame. Your demonic aura sometimes causes spilled blood to erupt in flames.
2 Chance of igniting blood increased to 66%. Flame cloud duration improves. Your demonic aura often causes spilled blood to erupt in flames.
3 Chance of igniting blood increased to 100%. Flame cloud duration improves. Your demonic aura causes all spilled blood to erupt in flames.

Flame clouds appear where player or enemy blood is spilled and last from mutlevel + 2 to 3 * mutlevel + 1 turns.

Good mutation, Demonspawn mutation


History

Prior to 0.27, rank 1 granted rF+, and rank 2 granted flame cloud immunity. Prior to 0.15, rank 1 granted scroll conservation, and rank 2 granted rF+.

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