Ice beast: Difference between revisions
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imported>MoogleDan Updated for 0.15 |
imported>CC Bot Updated to 0.16 |
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| Line 13: | Line 13: | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=20 | |magic_resistance=20 | ||
|hp_range= | |hp_range=16-38 | ||
|avg_hp=27 | |avg_hp=27 | ||
|armour_class=5 | |armour_class=5 | ||
Revision as of 19:19, 24 March 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
| ice beast Y | |
|---|---|
| HP | 16-38 |
| HD | 5 |
| XP | 130 |
| Speed | 10 |
| AC | 5 |
| EV | 10 |
| Will | 20 |
| Attack1 | 5 (hit: cold: 5-14)
|
| Resistances | rC+++, rPois+, rDrown, rWater |
| Vulnerabilities | Fire |
| Habitat | Amphibious |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Large |
| Type | ice beast, ice beast |
| Flags | |
| A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor. |
Useful Info
Tips & Tricks
- Ice beasts introduce new players to the danger of elementally-charged attacks: the AC damage they deal bypasses AC. Melee characters should show more caution than usual around these creatures, softening them up at a distance if possible.
- Lightly armored characters should be especially careful facing them in melee; their cold damage procs more often the more damage it deals.
- Their immunity to cold and poison can be a problem for some characters. Blowgun users who have been kiting dangerous foes with poison or curare needles will suddenly find that trick useless, and Ice Elementalists will likely be unable to damage them unless they've learned Throw Icicle. If you have any fire-themed attack wands, now's not a bad time to use them, but you might just want to avoid ice beasts entirely if you don't yet have a means of easily dealing with them (at least until you develop a bit more).
- The spell Summon Ice Beast lets you call an ice beast into existence to fight for you.