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Ice Magic: Difference between revisions

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Added notes on spells that have multiple schools, crystal ballin'
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'''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, and frost. Ice-based spells are generally resistible by [[cold resistance]].
'''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, and frost. It also increases the chance of summoning a friendly [[water elemental]] with [[Summon Elemental]]. Ice-based spells are generally resistible with [[cold resistance]].


== List of Ice Magic spells ==
== List of Ice Magic spells ==

Revision as of 08:53, 28 March 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.

Ice Magic skill determines how easily you can cast spells that employ ice, cold, and frost. It also increases the chance of summoning a friendly water elemental with Summon Elemental. Ice-based spells are generally resistible with cold resistance.

List of Ice Magic spells

Sources of Ice Magic

Ice Magic aptitudes

From Dungeon Crawl Stone Soup 0.11 in-game documentation:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -1 {{{Dg}}} {{{Ds}}} 0 -1 +1 0 +1 -2 +1 0 0 +1 -3 -2 0 0 -3 -1 -2 -1 -3 {{{Vp}}}

(Red Draconians have -2, White have +2)

See also

History

0.12 will rework the Book of Conjurations, replacing Ice Magic spells with non-elemental Conjurations.

Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations