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Hound: Difference between revisions

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{{list of | canines}}
{{list of | canines}}
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==Useful Info==
==Useful Info==
'''Hounds''' are the second sorts of canines you are likely to encounter. Although bigger and stronger than [[jackal]]s, they do not travel in packs, and the fact that they have clean [[corpse]]s and decent early-game [[experience]] values makes them a much more welcome sight. They can be found in the early portions of [[the Dungeon]], and the [[Lair]].
'''Hounds''' are the second sorts of canines you are likely to encounter. They are fast enemies that are bigger and stronger than [[jackal]]s, although they don't travel in packs. They can be found in the early portions of [[the Dungeon]], and players can summon them by [[Call Canine Familiar]].


==Tips & Tricks==
==Tips & Tricks==
A hound can manage to chew up a fragile caster, but that's only if you let it get close enough to hit you. They're negligible threats at best to anything wearing even moderate armor.
*A hound can manage to chew up a fragile caster, but that's only if you let it get close enough to hit you.  
*For melee characters, they are moderately tough threats. Not especially difficult, but their speed makes it difficult to retreat. Don't fight (or explore) at low HP if you can at all help it.

Revision as of 16:17, 26 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all canines, see list of canines.

A fearsome hunting dog, lithe and alert.

“A traveller, by the faithful hound, Half-buried in the snow was found, Still grasping in his hand of ice That banner with the strange device, Excelsior!”
-Henry Wadsworth Longfellow, “Excelsior”

Useful Info

Hounds are the second sorts of canines you are likely to encounter. They are fast enemies that are bigger and stronger than jackals, although they don't travel in packs. They can be found in the early portions of the Dungeon, and players can summon them by Call Canine Familiar.

Tips & Tricks

  • A hound can manage to chew up a fragile caster, but that's only if you let it get close enough to hit you.
  • For melee characters, they are moderately tough threats. Not especially difficult, but their speed makes it difficult to retreat. Don't fight (or explore) at low HP if you can at all help it.