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Hill Dwarf: Difference between revisions

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Created page with "{{Obsolete}} '''Hill dwarves''' are extremely robust but poor at using magic. They are excellent at melee combat, especially with axes or [[Maces & Flails|bludgeoning weapon..."
 
imported>MoogleDan
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'''Hill dwarves''' are extremely robust but poor at using magic. They are excellent at melee combat, especially with [[axes]] or [[Maces & Flails|bludgeoning weapons]], and are good at using [[armour]] and [[shields]], but are poor at missile combat or at using [[polearms]] (which are usually too big for them to wield comfortably). The only forms of magic which they can use with even a minimal degree of aptitude are [[Earth Magic|earth]], [[Fire Magic|fire]], and [[conjuration]]s. They advance in levels at a similar rate to [[Elf|common elves]].
'''Hill dwarves''' are extremely robust but poor at using magic. They are excellent at melee combat, especially with [[axes]] or [[Maces & Flails|bludgeoning weapons]], and are good at using [[armour]] and [[shields]], but are poor at missile combat or at using [[polearms]] (which are usually too big for them to wield comfortably). The only forms of magic which they can use with even a minimal degree of aptitude are [[Earth Magic|earth]], [[Fire Magic|fire]], and [[conjuration]]s. They advance in levels at a similar rate to [[Elf|common elves]].


The [[Hill Dwarf]] race was <span style='color:red;font-weight:bold'>removed</span> in version [[0.3]] due to similarity to the [[Mountain Dwarf]] race.
The [[Hill Dwarf]] race was removed in version [[0.3]] due to similarity to the [[Mountain Dwarf]] race.


==Available Classes==
==Available Classes==
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==Level Bonuses==
==Level Bonuses==
* +1 [[hp]] every 2 out of 3 levels
*+1 [[hp]] every 2 out of 3 levels.
* -1 [[mp]] every 2 levels
*-1 [[mp]] every 2 levels.
* +1 [[Strength]] every 4 levels
*+1 [[strength]] every 4th level.


{{Old_Apts
{{Old_Apts

Revision as of 17:45, 11 July 2013

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Hill dwarves are extremely robust but poor at using magic. They are excellent at melee combat, especially with axes or bludgeoning weapons, and are good at using armour and shields, but are poor at missile combat or at using polearms (which are usually too big for them to wield comfortably). The only forms of magic which they can use with even a minimal degree of aptitude are earth, fire, and conjurations. They advance in levels at a similar rate to common elves.

The Hill Dwarf race was removed in version 0.3 due to similarity to the Mountain Dwarf race.

Available Classes

Level Bonuses

  • +1 hp every 2 out of 3 levels.
  • -1 mp every 2 levels.
  • +1 strength every 4th level.

Skill aptitudes