Harlequin's trap: Difference between revisions
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==Strategy== | ==Strategy== | ||
Chaos can inflict deadly effects like [[slow]], [[berserk]], and 1 turn [[paralysis]], so be careful. It only affects melee attacks, so it isn't too dangerous if it | Chaos can inflict deadly effects like [[slow]], [[berserk]], and 1 turn [[paralysis]], so be careful. It only affects melee attacks, so it isn't too dangerous if it affects enemies that don't rely on melee, and you can keep your distance to avoid it. | ||
==History== | ==History== | ||
Revision as of 21:54, 26 October 2025
Version 0.33: This article may not be up to date for the latest stable release of Crawl.
| A magical trap left behind by the ineffable, spectacular revues of chaos. When you or a hostile monster steps on it, up to three of the strongest monsters in sight will have their attacks temporarily interwoven with a touch of chaos. Your allies will avoid stepping on it. |
A harlequin's trap is a trap that buffs 2-3 strongest monsters in the trap's line of sight by chaos-branding their melee attacks for 20-28 turns. The trap cannot affect holy monsters.
This trap rarely spawns naturally in the Depths, Zot, and Pandemonium.
Strategy
History
- This trap was added in 0.33.