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Guile: Difference between revisions

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The '''Guile''' [[ego]], exclusive to [[orb]]s, give you -80 (**) [[willpower]]. In exchange, monsters you target with [[Hexes]] or other willpower-checks are also effectively [[willpower]].
The '''Guile''' [[ego]], exclusive to [[orb]]s, give you -80 (**) [[willpower]]. In exchange, monsters you target with [[Hexes]] or other willpower-checks will have an effective -80 willpower.
 
==Strategy==
*Losing willpower is quite risky; [[paralysis]], [[petrification]], and other hexes are potentially lethal! However, this item may be safely used in situations where you are sure that these status conditions aren't a major concern. For example, taking on [[ghost vault]]s on a cleared floor.
**In addition: The [[Lair]], some of its branches ([[Spider]], [[Shoals]])), and the early [[Dungeon]] do not have many extremely deliberating hexes.


==History==
==History==
The guile ego, along with orbs, was introduced in [[0.28]].
The guile ego, along with orbs, was introduced in [[0.28]].

Revision as of 21:13, 3 February 2022

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The Guile ego, exclusive to orbs, give you -80 (**) willpower. In exchange, monsters you target with Hexes or other willpower-checks will have an effective -80 willpower.

Strategy

  • Losing willpower is quite risky; paralysis, petrification, and other hexes are potentially lethal! However, this item may be safely used in situations where you are sure that these status conditions aren't a major concern. For example, taking on ghost vaults on a cleared floor.
    • In addition: The Lair, some of its branches (Spider, Shoals)), and the early Dungeon do not have many extremely deliberating hexes.

History

The guile ego, along with orbs, was introduced in 0.28.