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Great mace: Difference between revisions

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  |name      = Great mace
  |name      = Great mace

Revision as of 02:03, 13 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Name Great mace
Skill Maces & Flails
Damage 17
Accuracy -4
Base delay (%) 17 (170%)
Min delay 7 at skill 20
Hands 2H
Size Medium
Ranged? No
An enormous metal war club, of great cumbrousness.

"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."

-Firdausi, _Shahnameh_. ca. 1000 A.D.

trans. Helen Zimmern, 1883.

This weapon falls into the Maces & Flails category. It is a two handed weapon.

The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield.

While it deals less damage than a triple sword, can't reach like a bardiche, and won't cleave like an executioner's axe, it can still deal heavy damage, and reaches minimum delay at a lower skill level.

Strategy

Ogres and Trolls who plan to wield two-handed weapons will want a giant spiked club, but this remains a good endgame weapon for more average-sized Maces & Flails users.

Great maces are a fairly common weapon, often carried by ettins, orc knights, and vault guards. They are closer to a battleaxe or glaive (in both rarity and strength) than they are to an executioner's axe or bardiche.

Many players will prefer an eveningstar. The damage difference between a great mace and eveningstar isn't big (2 base damage, 88%), but the latter can be held with a shield. However, they are considerably rarer.

Image
Mundane
Magical/Artifact
Artifact
Unrandarts
"Undeadhunter"
Mace of Variability
Firestarter
Dark maul

History