Good item: Difference between revisions
From Ashenzari's Archive
More actions
imported>CommanderC No edit summary |
imported>CommanderC No edit summary |
||
| Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
The term '''good item''' refers to any item which is weighted toward being better than average (enchantment bonuses, better base type, etc.). In maps and vaults these items are represented by the symbol '''*'''. | The term '''good item''' refers to any item which is weighted toward being better than average (enchantment bonuses, better base type, etc.). In maps and vaults these items are represented by the symbol '''*'''. Item level is 5 + 2*item_level, which means that a good item in D:5 is just a normal item in D:15 | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Item]] | [[Category:Item]] | ||
Revision as of 21:57, 21 February 2013
- This page is a stub. You could probably expand this page should you wish to do so.
The term good item refers to any item which is weighted toward being better than average (enchantment bonuses, better base type, etc.). In maps and vaults these items are represented by the symbol *. Item level is 5 + 2*item_level, which means that a good item in D:5 is just a normal item in D:15