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Glaive of the Guard: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
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imported>Derrek
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{{version013}}
{{version014}}


{{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}}
{{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}}
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==Desirability==
==Desirability==
While glaives generally aren't terribly impressive end-game weapons, the '''glaive of the Guard''' has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a [[bardiche]] of flaming or freezing, especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.
While glaives generally aren't terribly impressive end-game weapons, the '''glaive of the Guard''' has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a [[bardiche]] of [[flaming]] or [[freezing]], especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.


[[Category:Unrands]]
[[Category:Unrands]]
[[Category:Polearms]]
[[Category:Polearms]]

Revision as of 09:42, 4 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.

the +5,+8 glaive of the Guard

+5, +8 glaive

Electrocution brand
+5 AC
See invisible
Allows Berserk

Desirability

While glaives generally aren't terribly impressive end-game weapons, the glaive of the Guard has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a bardiche of flaming or freezing, especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.