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Glaive of the Guard: Difference between revisions

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[[Electrocution]] brand<br>
[[Electrocution]] brand<br>
+5 AC<br>
+5 AC<br>
See Invisible<br>
[[See invisible]]<br>
Allows Berserk<br>
Allows [[Berserk]]<br>


==Desirability==
==Desirability==
Provides a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a [[bardiche]] of flaming or freezing. Not a bad weapon overall.
While glaives generally aren't terribly impressive end-game weapons, the '''glaive of the Guard''' has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a [[bardiche]] of flaming or freezing, especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.


[[Category:Unrands]]
[[Category:Unrands]]
[[Category:Polearms]]
[[Category:Polearms]]

Revision as of 15:45, 5 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.

the +5,+8 glaive of the Guard

+5, +8 glaive

Electrocution brand
+5 AC
See invisible
Allows Berserk

Desirability

While glaives generally aren't terribly impressive end-game weapons, the glaive of the Guard has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a bardiche of flaming or freezing, especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.