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Frozen Ramparts: Difference between revisions

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{{Flavour|Encases surrounding walls with a myriad of enchanted icicles for a short time. The icicles release explosively when a victim wanders nearby, damaging and encasing them in a frozen shroud that impedes movement. The caster and any allies can safely wander near these walls.}}
{{Flavour|Encases surrounding walls enchanted ice for a short time. Victims that wander near the icy walls will be frozen, but the caster and any allies can pass safely.}}


'''Frozen Ramparts''' is a Level 3 [[Ice Magic]] spell that covers all [[wall]]s within 3 tiles of the caster (except for permarock walls) with icicles. These icicle-covered walls will damage and inflict [[Frozen|flash freeze]] on any monster that stands next to them (similar to slime-covered walls); this damage is partially physical and can bypass [[cold]] resistance. The caster and their allies are immune to the spell's effects.
'''Frozen Ramparts''' is a Level 3 [[Ice Magic]] spell that covers all [[wall]]s within 3 tiles of the caster (except for permarock walls) with ice. These ice-covered walls will inflict [[cold]] damage on any monster that stands next to them (similar to slime-covered walls). The caster and their allies are immune to the spell's effects.
 
==Strategy==
Frozen Ramparts deals significant damage over its duration, but it requires keeping your enemies next to walls. It is most effective in corridors, but does okay in semi-open areas so long as you can still position your foe(s) next to a wall. Do note that despite their similarity to walls, trees are not affected by Frozen Ramparts, making the spell of little use in forested areas like the [[Swamp]].
 
Similar to [[Freeze]], Frozen Ramparts ignores evasion and can slow [[cold-blooded]] creatures, making it useful for fighting both highly evasive enemies like [[killer bee]]s and slowing down dangerous reptiles like [[hydra]]s or [[anaconda]]s.


==History==
==History==

Revision as of 21:27, 23 March 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
 Frozen Ramparts
Level 3
School1 Ice
Source(s)
Casting noise 3
Spell noise 8
Encases surrounding walls enchanted ice for a short time. Victims that wander near the icy walls will be frozen, but the caster and any allies can pass safely.

Frozen Ramparts is a Level 3 Ice Magic spell that covers all walls within 3 tiles of the caster (except for permarock walls) with ice. These ice-covered walls will inflict cold damage on any monster that stands next to them (similar to slime-covered walls). The caster and their allies are immune to the spell's effects.

Strategy

Frozen Ramparts deals significant damage over its duration, but it requires keeping your enemies next to walls. It is most effective in corridors, but does okay in semi-open areas so long as you can still position your foe(s) next to a wall. Do note that despite their similarity to walls, trees are not affected by Frozen Ramparts, making the spell of little use in forested areas like the Swamp.

Similar to Freeze, Frozen Ramparts ignores evasion and can slow cold-blooded creatures, making it useful for fighting both highly evasive enemies like killer bees and slowing down dangerous reptiles like hydras or anacondas.

History

Frozen Ramparts will be added in 0.25.