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Formicid: Difference between revisions

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imported>Ion frigate
imported>Ion frigate
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==Innate Abilities==
==Innate Abilities==
*Exoskeleton: +1 [[AC]], +5 [[HP]]
*Exoskeleton: +1 [[AC]], +5 [[HP]]
*[[Good mutations#Antennae 3|Antennae]]
*[[Good mutations#Antennae|Antennae 3]]
*Treat most melee and ranged weapons as one-handed, can wield [[giant club]]s and [[giant spiked club]]s with two-hands.
*Treat most melee and ranged weapons as one-handed, can wield [[giant club]]s and [[giant spiked club]]s with two-hands.
*Can throw [[large rock]]s
*Can throw [[large rock]]s

Revision as of 03:47, 10 November 2013

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

This page covers the player species. For the monster, see Formicid (monster).

Formicids are an ant-like, six-limbed species capable of inhuman feats of strength. They are preternaturally stable, resisting all blink and teleportation effects. Their hard exoskeleton makes them resilient early on, but as they rise in level, their insectoid biology gives them fewer HP than other species. However, they level faster than any other species, even faster than humans.

Innate Abilities

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Formicids receive the skills and equipment listed for their background.

Difficulty of Play

Skill aptitudes

Strategy

???

History

Formicids will be added in 0.14.

During much of their development, formicids were known as dwants (or dwarf-ants).

References