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Formicid: Difference between revisions

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''This page covers the player [[species]]. For the monster, see [[Formicid (monster)]].''


'''Formicids''' are an ant-like, six-limbed [[species]] capable of inhuman feats of strength. They are preternaturally stable, resisting all [[blink]] and [[teleportation]] effects.  Their hard exoskeleton makes them resilient early on, but as they rise in level, their insectoid biology gives them fewer HP than other species.
'''Formicids''' are an ant-like, six-limbed [[species]] capable of inhuman feats of strength. They are preternaturally stable, resisting all [[blink]] and [[teleportation]] effects.  Their hard exoskeleton makes them resilient early on, but as they rise in level, their insectoid biology gives them fewer HP than other species.
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*Exoskeleton: +1 [[AC]], +5 [[HP]]
*Exoskeleton: +1 [[AC]], +5 [[HP]]
*[[Good mutations#Antennae|Antennae]]: Rank 1 at level 1, rank 2 at 9, rank 3 at 17.
*[[Good mutations#Antennae|Antennae]]: Rank 1 at level 1, rank 2 at 9, rank 3 at 17.
*Treat most melee and ranged weapons as one-handed, can wield [[giant club]]s and [[giant spiked club]]s with two-hands
*Treat most melee and ranged weapons as one-handed, can wield [[giant club]]s and [[giant spiked club]]s with two-hands.
*Can throw [[large rock]]s
*Can throw [[large rock]]s
*Can [[dig]] as an innate ability
*Can [[dig]] as an innate ability
*Can [[shaft]] self as an innate ability
*Can [[shaft]] self as an innate ability
*Permanent [[stasis]]
*Permanent [[stasis]]
*Vulnerability to [[poison]]
*Vulnerability to [[poison]]. Unlike [[Spider Form]], they can make up for it with 2 sources of [[poison resistance]].
 
==Preferred Backgrounds==
*'''Warriors:''' [[Fighter]], [[Monk]], [[Hunter]]
*'''Zealots:''' [[Abyssal Knight]], [[Death Knight]], [[Healer]]
*'''Warrior-mages:''' [[Transmuter]], [[Arcane Marksman]], [[Enchanter]]
*'''Mages:''' [[Earth Elementalist]], [[Venom Mage]].
*'''Adventurers:''' [[Artificer]]


==Level Bonuses==
==Level Bonuses==
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==Difficulty of Play==
==Difficulty of Play==
???
{{Hard}}


{{species_aptitudes|Formicid}}
{{species_aptitudes|Formicid}}

Revision as of 20:15, 9 November 2013

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

This page covers the player species. For the monster, see Formicid (monster).

Formicids are an ant-like, six-limbed species capable of inhuman feats of strength. They are preternaturally stable, resisting all blink and teleportation effects. Their hard exoskeleton makes them resilient early on, but as they rise in level, their insectoid biology gives them fewer HP than other species.

Innate Abilities

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Formicids receive the skills and equipment listed for their background.

Difficulty of Play

Skill aptitudes

Strategy

???

History

Formicids will be added in 0.14.

During much of their development, formicids were known as dwants (or dwarf-ants).

References