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Flash Freeze: Difference between revisions

From Ashenzari's Archive
imported>DC Malleus
m Fixed broken link
imported>MoogleDan
Updated for 0.15
Line 3: Line 3:
{{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}}
{{Flavour|This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.}}


'''Flash freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Status effects#frozen|frozen]] status effect to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.
'''Flash Freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Frozen]] [[status effect]] to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.


The following monster can cast Flash Freeze:
The following monster can cast Flash Freeze:


{{monsterlink|Antaeus}}(3d29)
{{monsterlink|Antaeus}}(3d29)


Other possible sources are the wrath of [[Vehumet]] or [[Makhleb]], and the [[Legendary Destruction]] spell.
Other possible sources are the wrath of [[Vehumet]] or [[Makhleb]], and the [[Legendary Destruction]] spell.

Revision as of 14:13, 2 September 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


This spell freezes the air around a target rapidly enough to both cause significant harm and cause a thick sheet of ice to form, hindering the target's movement.

Flash Freeze is a monster-only spell which fires a beam of cold that ignores EV and applies the Frozen status effect to the target. This negative enchantment lasts for 3 turns and cannot be refreshed.

The following monster can cast Flash Freeze:

C Antaeus(3d29)

Other possible sources are the wrath of Vehumet or Makhleb, and the Legendary Destruction spell.

History

This spell was added in 0.14.

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