Fighter: Difference between revisions
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imported>Slobodan created a flavour box for the in-game description like the other backgrounds have |
imported>Cacophonie They're all just Rations now. |
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*+0 [[shield]] | *+0 [[shield]] | ||
*[[Potion of might]] | *[[Potion of might]] | ||
*[[ | *[[Ration]] | ||
==Starting Skills and Stats== | ==Starting Skills and Stats== | ||
Revision as of 21:59, 4 May 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
| Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting. |
Preferred Races
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (rapier, flail, war axe, trident, long sword, or unarmed)
- +0 scale mail
- +0 shield
- Potion of might
- Ration
Starting Skills and Stats
Strategy
While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Chaos Knights, Fighters are free to choose any god they like, including those you cannot start the game with!
History
Prior to 0.14, fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold.
| Backgrounds | |
|---|---|
| Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
| Zealots | Berserker • Chaos Knight • Cinder Acolyte |
| Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
| Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Forgewright • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
| Metamorphs | Shapeshifter • Stalker • Mystic |
| Adventurers | Artificer • Wanderer • Delver |