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Erolcha: Difference between revisions

From Ashenzari's Archive
imported>Spudwalt
m added title
imported>CC Bot
Updated to 0.16
Line 5: Line 5:
|glyph={{LightBlue|O}}
|glyph={{LightBlue|O}}
|tile=[[File:Erolcha.png]]
|tile=[[File:Erolcha.png]]
|flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
|flags={{See invisible flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
|resistances=None
|resistances=None
|vulnerabilities=None
|vulnerabilities=None
Line 12: Line 12:
|xp=739
|xp=739
|holiness={{Natural}}
|holiness={{Natural}}
|magic_resistance=56
|magic_resistance=60
|hp_range=54
|hp_range=54
|avg_hp=54
|avg_hp=54
Line 45: Line 45:
<!--spl-bot-begin-->
<!--spl-bot-begin-->
==Spells==
==Spells==
{{Spellcaster
{{Spellcaster4
|number=I
|number=I
|slot1=''none''
|slot1=[[Lehudib's Crystal Spear]] (3d23)
|slot2=[[Lehudib's Crystal Spear]] (3d23)
|flags1={{Wizard slot flag}}
|slot3=[[Blink]]
|slot2=[[Blink]]
|slot4=[[Bolt of Fire]] (3d14)
|flags2={{Wizard slot flag}}
|slot5=[[Bolt of Cold]] (3d14)
|slot3=[[Bolt of Fire]] (3d14)
|slot6=[[Minor Healing]] (2d3)
|flags3={{Wizard slot flag}}
|slot4=[[Bolt of Cold]] (3d14)
|flags4={{Wizard slot flag}}
}}
}}
{{Spellcaster
{{Spellcaster6
|number=II
|number=II
|slot1=[[Magic Dart]] (3d4)
|slot1=[[Magic Dart]] (3d4)
|slot2=[[Paralyse]] {{Enchpower|Paralyse|24}}
|flags1={{Wizard slot flag}}
|slot2=[[Paralyse]]
|flags2={{Wizard slot flag}}
|slot3=[[Haste]]
|slot3=[[Haste]]
|flags3={{Wizard slot flag}}
|slot4=[[Lightning Bolt]] (3d14)
|slot4=[[Lightning Bolt]] (3d14)
|slot5=[[Confuse]] {{Enchpower|Confuse|24}}
|flags4={{Wizard slot flag}}
|slot5=[[Confuse]]
|flags5={{Wizard slot flag}}
|slot6=[[Teleport Self]]
|slot6=[[Teleport Self]]
|flags6={{Emergency slot flag}}, {{Wizard slot flag}}
}}
}}
{{clear}}
{{clear}}
{{Spellcaster
{{Spellcaster5
|number=III
|number=III
|slot1=[[Paralyse]] {{Enchpower|Paralyse|24}}
|slot1=[[Paralyse]]
|flags1={{Wizard slot flag}}
|slot2=[[Throw Flame]] (3d6)
|slot2=[[Throw Flame]] (3d6)
|flags2={{Wizard slot flag}}
|slot3=[[Invisibility]]
|slot3=[[Invisibility]]
|slot4=[[Teleport Other]] {{Enchpower|Teleport Other|24}}
|flags3={{Wizard slot flag}}
|slot5=[[Fireball]] (3d14)
|slot4=[[Fireball]] (3d14)
|slot6=[[Teleport Other]] {{Enchpower|Teleport Other|24}}
|flags4={{Wizard slot flag}}
|slot5=[[Teleport Other]]
|flags5={{Emergency slot flag}}, {{Wizard slot flag}}
}}
}}
{{Spellcaster
{{Spellcaster5
|number=IV
|number=IV
|slot1=[[Stone Arrow]] (3d12)
|slot1=[[Stone Arrow]] (3d12)
|flags1={{Wizard slot flag}}
|slot2=[[Sting]] (d8)
|slot2=[[Sting]] (d8)
|flags2={{Wizard slot flag}}
|slot3=[[Blink]]
|slot3=[[Blink]]
|flags3={{Wizard slot flag}}
|slot4=[[Lightning Bolt]] (3d14)
|slot4=[[Lightning Bolt]] (3d14)
|slot5=[[Banishment]] {{Enchpower|Banishment|24}}
|flags4={{Wizard slot flag}}
|slot6=[[Minor Healing]] (2d3)
|slot5=[[Banishment]]
|flags5={{Wizard slot flag}}
}}
}}
{{clear}}
{{clear}}
{{Spellcaster
{{Spellcaster6
|number=V
|number=V
|slot1=[[Venom Bolt]] (3d11)
|slot1=[[Venom Bolt]] (3d11)
|flags1={{Wizard slot flag}}
|slot2=[[Iskenderun's Mystic Blast]] (3d12)
|slot2=[[Iskenderun's Mystic Blast]] (3d12)
|flags2={{Wizard slot flag}}
|slot3=[[Invisibility]]
|slot3=[[Invisibility]]
|slot4=[[Confuse]] {{Enchpower|Confuse|24}}
|flags3={{Wizard slot flag}}
|slot5=[[Slow]] {{Enchpower|Slow|24}}
|slot4=[[Confuse]]
|flags4={{Wizard slot flag}}
|slot5=[[Slow]]
|flags5={{Wizard slot flag}}
|slot6=[[Teleport Self]]
|slot6=[[Teleport Self]]
|flags6={{Emergency slot flag}}, {{Wizard slot flag}}
}}
}}
{{clear}}
{{clear}}

Revision as of 19:16, 24 March 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.

Location

Spells

Tips & Tricks

  • When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify. If she blinks, she definitely has one of those two spell sets; if she casts Haste or Invisibility, she definitely doesn't. When you first meet her, assume the worst and buff up your magic resistance.
    • If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is beam-targeted.
  • She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.