Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Erolcha: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Removed redundant spell list, fixed spacing
imported>Ion frigate
Line 96: Line 96:
*When you see her cast a spell, try to use that information to determine which spell set she has. If she casts Invisibility or Haste, she has neither Crystal Spear nor Banishment and is significantly less lethal. Until then, assume the worst and buff up your [[magic resistance]].
*When you see her cast a spell, try to use that information to determine which spell set she has. If she casts Invisibility or Haste, she has neither Crystal Spear nor Banishment and is significantly less lethal. Until then, assume the worst and buff up your [[magic resistance]].
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre-mage, and a generally less-dangerous spell set, since she lacks [[Haste Other]].
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks [[Haste Other]].  She does appear considerably earlier than normal ogre mages, though.

Revision as of 07:15, 29 January 2013

An especially cunning ogre-mage.

Useful Info

Erolcha is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.

Location

Spells

Spell set I
Slot1 Magic Dart (3d4)
Slot2 Paralyse
Slot3 Haste
Slot4 Lightning Bolt (3d14)
Slot5 Confuse
Slot6 Teleport Self
Spell set II
Slot1 Paralyse
Slot2 Throw Flame (3d6)
Slot3 Invisibility
Slot4 Teleport Other
Slot5 Fireball (3d14)
Slot6 Teleport Other
Spell set III
Slot1 Petrify
Slot2 Lehudib's Crystal Spear (3d23)
Slot3 Blink
Slot4 Bolt of Fire (3d14)
Slot5 Bolt of Cold (3d14)
Slot6 Minor Healing
Spell set IV
Slot1 Stone Arrow (3d12)
Slot2 Sting (d8)
Slot3 Blink
Slot4 Lightning Bolt (3d14)
Slot5 Banishment
Slot6 Minor Healing
Spell set V
Slot1 Venom Bolt (3d11)
Slot2 Iskenderun's Mystic Blast (3d12)
Slot3 Invisibility
Slot4 Confuse
Slot5 Slow
Slot6 Teleport Self

Tips & Tricks

  • When you see her cast a spell, try to use that information to determine which spell set she has. If she casts Invisibility or Haste, she has neither Crystal Spear nor Banishment and is significantly less lethal. Until then, assume the worst and buff up your magic resistance.
  • She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.