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Drowned soul: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
updated to 0.16, not changed
imported>Spudwalt
mNo edit summary
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{{version016}}
{{version026}}
<!--monster-bot-begin-->
{{monster info}}
{{monster
|name=drowned soul
|glyph={{LightCyan|W}}
|tile=[[File:Drowned soul.png]]
|flags={{Evil flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}
|resistances={{Cold resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Water resistance}}
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
|max_chunks=0
|meat={{No corpse}}
|xp=457
|holiness={{Undead}}
|magic_resistance=60
|hp_range=14-25
|avg_hp=19
|armour_class=0
|evasion=13
|habitat=Land
|speed= 12
|size={{Medium}}
|item_use={{Open doors}}
|attack1=0 ({{Touch type}}: {{Drown flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=13
|base_hp=1
|extra_hp=1
|fixed_hp=0
|intelligence={{Normal intelligence}}
|genus=ghost
|species=drowned soul
}}
{{Flavour|A cold and hollow apparition of the drowned dead, chained by some lingering attachment to the depths in which it perished. They clamour around the living, sharing the last moments of their watery fate with whatever their pale form touches.}}
<!--monster-bot-end-->


==Useful Info==
==Useful Info==
'''Drowned souls''' are fragile summoned [[undead]] creatures which seek out the living and attempt to drown them, inflicting modest [[asphyxiation]] damage and destroying themselves in the process. They normally only appear when summoned by [[siren]]s.
'''Drowned souls''' are fragile summoned [[undead]] creatures which seek out the living and attempt to drown them, inflicting modest [[asphyxiation]] damage and destroying themselves in the process. They normally only appear when summoned by [[merfolk avatar]]s.


==Tips & Tricks==
==Tips & Tricks==
*The undead, grey [[draconian]]s, and [[gargoyle]]s have little to fear from them, being immune to asphyxiation damage.
*The undead, grey [[draconian]]s, and [[gargoyle]]s have little to fear from them, being immune to asphyxiation damage.
*Don't waste time targeting them; the siren will simply summon more of them, likely faster than you can kill them off. Do what you can to kill the siren, unsummoning them all instantly. Sirens usually flee into deep water, making melee a poor option. Use ranged weapons, [[Bolt spells]], or any other tools at your disposal to hit the summoner in spite of the wall of intervening summons.
*Don't waste time targeting them; the avatar will simply summon more of them, likely faster than you can kill them off. Do what you can to kill the avatar, which instantly banishes them all.
**Merfolk avatars usually flee into deep water, making melee a poor option. Use ranged weapons, [[Bolt spells]], or any other tools at your disposal to hit the summoner in spite of the wall of intervening summons.


==History==
==History==
Drowned souls were added in [[0.14]].
Drowned souls were added in [[0.14]].

Revision as of 06:10, 10 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
A cold and hollow apparition of the drowned dead, chained by some lingering attachment to the depths in which it perished. It rushes to embrace the living, sharing the last moments of its watery fate with whatever it touches.

Useful Info

Drowned souls are fragile summoned undead creatures which seek out the living and attempt to drown them, inflicting modest asphyxiation damage and destroying themselves in the process. They normally only appear when summoned by merfolk avatars.

Tips & Tricks

  • The undead, grey draconians, and gargoyles have little to fear from them, being immune to asphyxiation damage.
  • Don't waste time targeting them; the avatar will simply summon more of them, likely faster than you can kill them off. Do what you can to kill the avatar, which instantly banishes them all.
    • Merfolk avatars usually flee into deep water, making melee a poor option. Use ranged weapons, Bolt spells, or any other tools at your disposal to hit the summoner in spite of the wall of intervening summons.

History

Drowned souls were added in 0.14.