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Dread lich: Difference between revisions

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+paralysis spell table
Hordes (talk | contribs)
m Undo; listing all the monsters is probably too much, i dont have the html knowledge to condense
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While not as immediately threatening as an [[ancient lich]], dread liches are scary in their own way:
While not as immediately threatening as an [[ancient lich]], dread liches are scary in their own way:
*They can summon multiple [[greater demon]]s, which can quickly spiral out of control. Fiends can freely [[torment]] you without affecting the summoner.
*They can summon multiple [[greater demon]]s, which can quickly spiral out of control. Fiends can freely [[torment]] you without affecting the summoner.
*They also can inflict [[paralysis]], which is a ''very'' dangerous effect. Being next to a fiend for 2-5 turns can outright kill you. See the [[#Paralysis Spell Table|table below]] for how much willpower you'll need under normal conditions.
*They also can inflict [[paralysis]], which is a ''very'' dangerous effect. Being next to a fiend for 2-5 turns can outright kill you.
:It takes 168 [[willpower]] in order for Paralyse to reach 0% success. A [[human]] needs 3 external stacks of Will+ (that's Will+++++ at XL27, Will++++ below that) to fully resist paralysis.


Dread liches resist most elements and have infinite will themselves. Blaster casters should use pure [[Conjurations]] or [[Earth Magic]], Necromancy specialists can use [[Dispel Undead]], and hexers can try disabling it with [[Enfeeble]]. Melee fighters should lure them around corners, or use [[scrolls of fog]], to limit the amount of summons. [[Holy wrath]] and [[antimagic]] work well as brands.
Dread liches resist most elements and have infinite will themselves. Blaster casters should use pure [[Conjurations]] or [[Earth Magic]], Necromancy specialists can use [[Dispel Undead]], and hexers can try disabling it with [[Enfeeble]]. Melee fighters should lure them around corners, or use [[scrolls of fog]], to limit the amount of summons. [[Holy wrath]] and [[antimagic]] work well as brands.
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* Like most enemies in Crawl, liches are vulnerable to [[throwing net]]s. Throwing a net at the edge of [[LOS]] guarantees that you can run away. Nets also allow for [[stab]] attempts.
* Like most enemies in Crawl, liches are vulnerable to [[throwing net]]s. Throwing a net at the edge of [[LOS]] guarantees that you can run away. Nets also allow for [[stab]] attempts.
*Absurdly dangerous in [[Tartarus]], a realm which halves willpower. Even at max will, it has a 27% chance to paralyse you.
*Absurdly dangerous in [[Tartarus]], a realm which halves willpower. Even at max will, it has a 27% chance to paralyse you.
{{Paralysis Spell Table}}
As [[Tartarus]] halves willpower, Paralysis is impossible to prevent completely. The max willpower (before halving) is 200, not enough to prevent the effect.


==History==
==History==
Dread liches were added in [[0.27]] as a summoning-focused version of the [[ancient lich]].
Dread liches were added in [[0.27]] as a summoning-focused version of the [[ancient lich]].

Revision as of 06:04, 6 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A lich who has made terrible pacts with demonic forces to augment its dark magic.

Useful info

Dread liches are powerful undead summoners with a wide array of resistances.

Spells

Tile Name Damage Range Flags
Summon Greater Demon — — Wizard flag
Paralyse — LOS Wizard flag
Haste — — Wizard flag
Invisibility — — Wizard flag

Strategy

While not as immediately threatening as an ancient lich, dread liches are scary in their own way:

  • They can summon multiple greater demons, which can quickly spiral out of control. Fiends can freely torment you without affecting the summoner.
  • They also can inflict paralysis, which is a very dangerous effect. Being next to a fiend for 2-5 turns can outright kill you.
It takes 168 willpower in order for Paralyse to reach 0% success. A human needs 3 external stacks of Will+ (that's Will+++++ at XL27, Will++++ below that) to fully resist paralysis.

Dread liches resist most elements and have infinite will themselves. Blaster casters should use pure Conjurations or Earth Magic, Necromancy specialists can use Dispel Undead, and hexers can try disabling it with Enfeeble. Melee fighters should lure them around corners, or use scrolls of fog, to limit the amount of summons. Holy wrath and antimagic work well as brands.

Tips & Tricks

  • Dread liches can be silenced, preventing them from casting any spells. However, silence does nothing to any existing demons. If you need to silence, do so early in the fight.
  • As always, remember that killing a summoner destroys all its summons. If you are confident you can finish off a dread lich before its summoned fiends can tear you to pieces, go for it. If you aren't confident of that, consider what safe escape routes you have available.
  • Like most enemies in Crawl, liches are vulnerable to throwing nets. Throwing a net at the edge of LOS guarantees that you can run away. Nets also allow for stab attempts.
  • Absurdly dangerous in Tartarus, a realm which halves willpower. Even at max will, it has a 27% chance to paralyse you.

History

Dread liches were added in 0.27 as a summoning-focused version of the ancient lich.