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Deep Elf: Difference between revisions

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''This page deals with the player race; for those deep elves met as monsters, see [[List of deep elves]].''
''This page deals with the player race; for those deep elves met as monsters, see [[List of deep elves]].''
{{flavour|This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter and weaker than other Elves and losing all colouration. They are poor at hand-to-hand combat, but excellent at fighting from a distance. They advance in levels as fast as High Elves.}}
{{flavour|This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter and weaker than other Elves and losing all colouration. They are poor at hand-to-hand combat, but excellent at fighting from a distance. They advance in levels as fast as High Elves.}}

Revision as of 17:39, 8 August 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

This page deals with the player race; for those deep elves met as monsters, see List of deep elves.

This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter and weaker than other Elves and losing all colouration. They are poor at hand-to-hand combat, but excellent at fighting from a distance. They advance in levels as fast as High Elves.

Innate Abilities

Deep Elves have a base Strength of 5, Intelligence of 12 and Dexterity of 10 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

  • +1 intelligence every 4th level.
  • 20% less HP than average.
  • 30% more MP than average.
  • +4 magic resistance per level.

Starting Equipment and Skills

Deep Elves start with the equipment and skills listed for their background, with the following exceptions:

Difficulty of Play

Simple • Intermediate • Advanced

Deep Elves are a moderately difficult race to play, due to their low HP. Moreover, their low aptitudes in fighting and most weapons mean that becoming proficient in melee will require either higher experience investment or else a narrower selection of weaponry (e.g., staves). Despite these disadvantages, Deep Elves have by far the best overall aptitudes for magic, which complements their high intelligence.

Skill aptitudes

Strategy

Deep Elves are the masters of spellcasting in Crawl. They make potent spellcasters in all schools of magic. Played with care, this magical ability can compensate for their physical fragility. Experienced players may also choose to play Deep Elves as Fighters for challenge games.

Species
Simple Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll
Intermediate Human • Kobold • Demonspawn • Djinni • Spriggan • Revenant • Tengu • Oni • Barachi
Advanced Coglin • Vine Stalker • Poltergeist • Demigod • Formicid • Naga • Octopode • Felid • Mummy