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Death knight: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
updated to 0.18, not changed (saw it in 0.18.1)
imported>Spudwalt
m Spudwalt moved page Death knight (monster) to Death knight: If we've already got a Death knight (background) page, then we can safely move this page to just "death knight"
(No difference)

Revision as of 22:12, 18 July 2020

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

This page is about the monster. For the obsolete background see Death Knight (background).

A warrior-priest of Yredelemnul, chanting fearful supplications to its dark god.

Useful Info

Death knights are followers of Yredelemnul. As with deep dwarf death knights before them, they use his invocations to animate the dead, drain life, and partially reflect damage inflicted on them. They are occasionally found in the Crypt and its vaults, most notably in its branch ends. Outside of said vaults and branch ends, there is a 66.66% chance for them to have a band of 3-4 of Yred's gifts:

First spawn
n Ghoul 33.3% W Flayed ghost 66.6%
Following spawns
W Wraith 29.41% W Freezing wraith 35.29%
W Phantasmal warrior 17.65% z Skeletal warrior 17.65%

Spells

Tile Name Damage Range Flags
Agony — LOS Priest flag
Hurl Torchlight 3d19 5 Priest flag

Tips & Tricks

  • As always with Injury Mirror, it is a good idea to avoid potential self-harm and delay direct or long-lasting attacks (examples of the latter being poison and clouds) until after the status ends. Regularly checking in tiles for the status icon or in console with x over the monster is important to avoid significant damage.

History

Prior to 0.17, death knights could cast Drain Life and Animate Dead instead of Agony and Haunt.

Death knights replaced deep dwarf death knights in 0.15.