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Creeping inferno: Difference between revisions

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'''Creeping infernos''' are fragile entities that explode into [[Fire Storm]]s (8d8.25 damage) when killed. They are found naturally in [[Gehenna]], or created by [[stoker]]s.
'''Creeping infernos''' are fragile entities that explode into [[Fire Storm]]s (8d8.25 damage) when killed. They are found naturally in [[Gehenna]], or created by [[stoker]]s.


They move like [[lurking horror]]s. Every turn, if a creeping inferno is in your [[line of sight]], it can only move if <code>distance <= 1d(LOS_range + 1) - 1</code>.<ref>{{source ref|0.30.1|mon-act.cc|579}}</ref> So when encountered at the edge of LOS, it is likely to not move, but the closer you get, the more likely it is to charge at you.
They move like [[lurking horror]]s. Every turn, if a creeping inferno is in your [[line of sight]], it can only move if <code>distance <= 1d(LOS_range + 1) - 1</code>.<ref>{{source ref|0.32.0|mon-act.cc|503}}</ref> So when encountered at the edge of LOS, it is likely to not move, but the closer you get, the more likely it is to charge at you.


==Tips & Tricks==
==Tips & Tricks==
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==History==
==History==
{{CBA|0.33|creeping infernos will act more like [[bloated husk]]s instead of imitating [[lurking horror]]s. They will have more HP and willpower, but will move at the standard speed. Also, their explosions will deal 8d10 damage.}}
*Creeping infernos were added in [[0.28]].
*Creeping infernos were added in [[0.28]].


==References==
==References==
<references/>
<references/>

Revision as of 12:46, 4 October 2024

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
A formless mass of ancient fire, bound by heat and malevolence. It longs to unleash itself as a wild fire storm, yet must first patiently burn towards its victims with implaceable inevitability.

Useful Info

Creeping infernos are fragile entities that explode into Fire Storms (8d8.25 damage) when killed. They are found naturally in Gehenna, or created by stokers.

They move like lurking horrors. Every turn, if a creeping inferno is in your line of sight, it can only move if distance <= 1d(LOS_range + 1) - 1.[1] So when encountered at the edge of LOS, it is likely to not move, but the closer you get, the more likely it is to charge at you.

Tips & Tricks

  • Just about any attack, such as javelins or any number of spells, will take one out.

History

  • In 0.33, creeping infernos will act more like bloated husks instead of imitating lurking horrors. They will have more HP and willpower, but will move at the standard speed. Also, their explosions will deal 8d10 damage.
  • Creeping infernos were added in 0.28.

References

  1. ↑ mon-act.cc:503 (0.32.0)