Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Control Winds: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
updated to 0.16, not changed
imported>Bwijn
updated to 0.18, not changed
Line 1: Line 1:
{{version016}}
{{version|018}}


'''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the wind to aid them and their allies. It is a self-enchant that will act for several turns after being cast, with the following effects:
'''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the wind to aid them and their allies. It is a self-enchant that will act for several turns after being cast, with the following effects:

Revision as of 10:03, 31 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

Control Winds is a monsters-only spell which allows the caster to continuously manipulate the wind to aid them and their allies. It is a self-enchant that will act for several turns after being cast, with the following effects:

  • It will immediately extinguish any forest fires in line of sight of the caster.
  • It blows clouds away from the caster.
  • Allied monsters within a few squares of the caster get a boost to their accuracy with missile and thrown weapons.

The following monsters cast Control Winds:

i Spriggan air mage

History

Control Winds was added in 0.13.

Contents