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Bolt trap: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
m Added History
imported>MoogleDan
m Ammo hasn't had enchantment bonuses for a while now...
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A '''bolt trap''' is a mechanical [[trap]] which fires a [[bolt]] when stepped upon by a player or [[monster]]. It is the most damaging of the traps that fire damaging ammunition, followed by the [[spear trap]].
A '''bolt trap''' is a mechanical [[trap]] which fires a [[bolt]] when stepped upon by a player or [[monster]]. It is the most damaging of the traps that fire damaging ammunition, followed by the [[spear trap]].


Bolt traps hold 3-11 +0 bolts and fire when stepped upon, dealing between 1 and 40 damage to the player, or just between 1 and 13 to a monster.
Bolt traps can fire 3-11 times before running out of ammo, dealing between 1 and 40 damage to the player, or just between 1 and 13 to a monster.


[[Repel Missiles]] and [[Deflect Missiles]] both reduce the chance of this trap being able to hit the player.
[[Repel Missiles]] and [[Deflect Missiles]] both reduce the chance of this trap being able to hit the player.

Revision as of 03:14, 29 August 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.


A well-concealed hole containing a crossbow-like contraption with a self-loading mechanism. Beware of its bolts, as a steel construction can reach draw forces far above those of a living arbalester.

A bolt trap is a mechanical trap which fires a bolt when stepped upon by a player or monster. It is the most damaging of the traps that fire damaging ammunition, followed by the spear trap.

Bolt traps can fire 3-11 times before running out of ammo, dealing between 1 and 40 damage to the player, or just between 1 and 13 to a monster.

Repel Missiles and Deflect Missiles both reduce the chance of this trap being able to hit the player.

History

Prior to 0.15, activating a bolt trap would produce usable bolt ammunition.

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