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Barachi: Difference between revisions

From Ashenzari's Archive
imported>Majang
m Majang moved page Barachian to Barachi: Species was renamed before release of stable 0.20
imported>Majang
updated name and flavor, added some explanation as to why this is a hard species
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{{version|020}}
{{version|020}}


{{flavour|Barachians are an amphibious humanoid race, said to be distantly related to the Elves. Spawned in great numbers beneath the southern ice, their Mother-Father sends them forth to destroy and pillage the civilized lands. Barachians' most remarkable trait is their grossly overmuscled legs, which allow them to leap remarkable distances. When not leaping, they are somewhat slow-moving, but they do have considerable flexibility in skill choice.}}
{{flavour|Barachim are an amphibious humanoid race, spawned at the dawn of time as servants for the gods. Inevitably, they rebelled and fled into the mortal world; but even uncounted years later, the darkness still flees at their approach, remembering those who they once served.
Barachians' most remarkable trait is their grossly overmuscled legs, which allow them to leap great distances. When not leaping, they are somewhat slow-moving, and the long sight-lines that their heritage creates can be a major disadvantage, but they can master almost any skill.}}


==Innate Abilities==
==Innate Abilities==
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==Starting Skills and Equipment==
==Starting Skills and Equipment==
Barachians receive the skills and equipment listed for their background.
Barachim receive the skills and equipment listed for their background.




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{{species_aptitudes|Barachian}}
{{species_aptitudes|Barachian}}
 
Having another tile added to their Line of Sight results in monsters becoming aware of them earlier and in greater numbers. The slow speed makes sure that a Barachi cannot outrun these monsters when the upstairs are far away. This is somewhat offset by the unique escape of hopping, which gives the Barachim actually a great advantage in places where a controlled blink is not possible, notably [[Zot]].
The aptitudes of a Barachi, both for combat and magic, belong to the best among all species. This makes them very versatile.


==Strategy==
==Strategy==
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==History==
==History==
Barachians were added in [[0.20]].
Barachim were added in [[0.20]]. Before release in the stable version, they were called Barachians.

Revision as of 09:26, 18 July 2017

Version 0.20: This article may not be up to date for the latest stable release of Crawl.
Barachim are an amphibious humanoid race, spawned at the dawn of time as servants for the gods. Inevitably, they rebelled and fled into the mortal world; but even uncounted years later, the darkness still flees at their approach, remembering those who they once served.

Barachians' most remarkable trait is their grossly overmuscled legs, which allow them to leap great distances. When not leaping, they are somewhat slow-moving, and the long sight-lines that their heritage creates can be a major disadvantage, but they can master almost any skill.

Innate Abilities

  • Swims
  • Slow 1: Barachians move slowly.
  • Strong Legs 1: Can hop short distances, but without complete accuracy. Hopping requires a LOS unobstructed by any physical obstacles; however, one can hop over interposed monsters, plants, statues. Hopping can be used to reliably free oneself from nets and webs. Hopping is not blinking, so it continues to function when one is affected by teleport restrictions or Dimension Anchor. After hopping, you will be unable to use this ability again until you have spent some time not moving. (Other actions, such as casting spells and attacking, are fine.)

Preferred Backgrounds

Level Bonuses

  • Strong Legs 2, at level 13: the hopping range is increased.

Starting Skills and Equipment

Barachim receive the skills and equipment listed for their background.


Difficulty of Play

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Armour Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Spellcasting Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Dodging Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Maces & Flails Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Shields Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Conjurations Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Axes Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Stealth Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Hexes Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Polearms Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Summonings Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Staves Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Invocations Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Necromancy Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Unarmed Combat Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Evocations Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Forgecraft Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Throwing Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Shapeshifting Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Translocations Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Alchemy Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Short Blades Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Fire Magic Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Long Blades Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Ice Magic Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Ranged Weapons Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Air Magic Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).
Experience Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value). Earth Magic Lua error in Module:Apt at line 62: attempt to index field '?' (a nil value).

Having another tile added to their Line of Sight results in monsters becoming aware of them earlier and in greater numbers. The slow speed makes sure that a Barachi cannot outrun these monsters when the upstairs are far away. This is somewhat offset by the unique escape of hopping, which gives the Barachim actually a great advantage in places where a controlled blink is not possible, notably Zot. The aptitudes of a Barachi, both for combat and magic, belong to the best among all species. This makes them very versatile.

Strategy

History

Barachim were added in 0.20. Before release in the stable version, they were called Barachians.