Azrael: Difference between revisions
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*As a [[demon]], he is immune to [[silence]]. [[Fire resistance]] will defend against most of his spells and melee attacks, but nothing will protect you from his [[damnation]]. Also, his allies are all immune to fire, so don't think he'll just wait patiently in the back row to throw his fire spells. | *As a [[demon]], he is immune to [[silence]]. [[Fire resistance]] will defend against most of his spells and melee attacks, but nothing will protect you from his [[damnation]]. Also, his allies are all immune to fire, so don't think he'll just wait patiently in the back row to throw his fire spells. | ||
*If you've got good [[stab]]bing capabilities, take advantage of the fact that he can't [[see invisible]]. | *If you've got good [[stab]]bing capabilities, take advantage of the fact that he can't [[see invisible]]. | ||
*He is vulnerable to cold, so a [[wand of iceblast]] can deal decent damage quickly | *He is vulnerable to cold, so [[Ice Magic]] or a [[wand of iceblast]] can deal decent damage quickly; this also has the added benefit of tearing through his allies in short order. | ||
Revision as of 06:10, 27 November 2019
| Azrael R | |
|---|---|
| HP | 58-118 |
| HD | 11 |
| XP | 990 |
| Speed | 10 |
| AC | 10 |
| EV | 5 |
| Will | 40 |
| Attack1 | 17 (hit: plain)
|
| Resistances | damnation rF+++ rPois+ rMiasma rN+++ rTorm |
| Vulnerabilities | Cold Holy |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Demonic |
| Size | Large |
| Type | efreet, efreet |
| Flags | Evil Flying Speaks Unique Male |
| A powerful, belligerent efreet. (Is there any other kind?)
“And Allah said, |
Useful Info
Azrael the Boundless Flame is a unique efreet, often accompanied by several hell hounds and fire elementals. Like all efreets, he comes armed with a flaming scimitar, but he's much happier hitting you with his wide variety of Fire Magic and damnation spells while his pets do their work.
Location
- The Dungeon:12-15
- The Orcish Mines:2
- The Elven Halls:1-2
- The Snake Pit:1-3
- The Spider's Nest:1-3
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Bolt of Fire | 3d20 | 6 | Magical flag | |
| Fireball | 3d20 | 5 | Magical flag | |
| Hurl Damnation | 3d20 | 6 | Magical flag | |
| Call Down Damnation | 3d15 | LOS | Magical flag |
Tips & Tricks
- As a demon, he is immune to silence. Fire resistance will defend against most of his spells and melee attacks, but nothing will protect you from his damnation. Also, his allies are all immune to fire, so don't think he'll just wait patiently in the back row to throw his fire spells.
- If you've got good stabbing capabilities, take advantage of the fact that he can't see invisible.
- He is vulnerable to cold, so Ice Magic or a wand of iceblast can deal decent damage quickly; this also has the added benefit of tearing through his allies in short order.