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Armour (skill): Difference between revisions

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m Useful Info for consistency with Unarmed Combat
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The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].
The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].


{{skill aptitudes|Armour}}
[[Felid]]s, [[Draconian]]s and [[Octopodes]] cannot train Armour due to their body restrictions.
==Useful Info==
Each level in Armour skill will:
Each level in Armour skill will:
* Give bonus [[AC]], equal to ~4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding AC from their [[enchant]]ment)
* Give bonus [[AC]], equal to ~4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding AC from their [[enchant]]ment)
* Reduce body armour [[encumbrance]] by ~2.22% per level.
* Reduce body armour [[encumbrance]] by ~2.22% per level.
: This reduces the penalties to [[evasion]], [[spellcasting]], and [[Ranged Weapons]]. Note that body armour also penalizes the [[Dodging]] skill; this penalty is ''not'' impacted by Armour skill. It won't reduce the [[stealth]] penalty, either.
: This reduces the penalties to [[evasion]], [[spellcasting]], and [[Ranged Weapons]]. Note that body armour also penalizes the [[Dodging]] skill; this penalty is ''not'' impacted by Armour skill. It won't reduce the [[stealth]] penalty, either.
{{skill aptitudes|Armour}}
[[Felid]]s, [[Draconian]]s and [[Octopodes]] cannot train Armour due to their body restrictions.


{{skills}}
{{skills}}


[[Category:Skills]]
[[Category:Skills]]

Revision as of 04:03, 23 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
3 2 -1 -2 -1 -1 0 N/A N/A 1 0 1 8 0 -2 -3 2 1 -2 -1 N/A -1 N/A -1 -3 1 -2 -2

Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.

Useful Info

Each level in Armour skill will:

  • Give bonus AC, equal to ~4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding AC from their enchantment)
  • Reduce body armour encumbrance by ~2.22% per level.
This reduces the penalties to evasion, spellcasting, and Ranged Weapons. Note that body armour also penalizes the Dodging skill; this penalty is not impacted by Armour skill. It won't reduce the stealth penalty, either.
Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations