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Armour (skill): Difference between revisions

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The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].
The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].


If you're interested in the actual math the game uses, see the [[AC calculations]] page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%. The Armour skill also partially defrays your armour's [[encumbrance rating]], making it easier to [[ev]]ade attacks or [[spell success|cast spells]]. However, no amount of Armour skill will reduce the [[stealth]] penalties of armour.
Each level in Armour skill will:
* Give bonus [[AC]], equal to 4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding the AC from [[enchant]]ment)
* Reduce body armour [[encumbrance]] by 2.22% per level.
: This reduces the penalties to [[evasion]], [[spellcasting]], and [[Ranged Weapons]]. Note that body armour also penalizes the [[Dodging]] skill; this penalty is ''not'' impacted by Armour skill. Does not reduce [[stealth]] penalty, either.


{{skill aptitudes|Armour}}
{{skill aptitudes|Armour}}

Revision as of 05:16, 1 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.

Each level in Armour skill will:

  • Give bonus AC, equal to 4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding the AC from enchantment)
  • Reduce body armour encumbrance by 2.22% per level.
This reduces the penalties to evasion, spellcasting, and Ranged Weapons. Note that body armour also penalizes the Dodging skill; this penalty is not impacted by Armour skill. Does not reduce stealth penalty, either.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
3 2 -1 -2 -1 -1 0 N/A N/A 1 0 1 8 0 -2 -3 2 1 -2 -1 N/A -1 N/A -1 -3 1 -2 -2

Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.

Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations