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Armour (skill): Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]

Revision as of 13:36, 2 May 2013

The Armour skill improves the effectiveness of your armour and reduces the penalties associated with the more cumbersome varieties of body armour.

AC bonus from Armour skill

If you're interested in the actual math the game uses, see the AC calculations page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%.

The Armour skill also partially defrays your armour's Evasion penalty (see the Evasion page for more details).

Armour aptitudes

The Armour aptitudes of various races are as follows:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -3 -1 -1 N/A 1 -2 -1 -2 N/A -1 -2 -2 -3 2 -2 -2 N/A -2 1 -3 1 -2 -2
Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations